Author Archives: will

Complexity Ensues. Frustration… Rising…

Argh. Day started off well enough. Ran some errands first thing in the morning, settled in to work a bit before lunch time. Fixed the previous night’s glitches pretty easily with a fresh head and a night of sleep to … Continue reading

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Obstacles and Vehicles

After writing the last blog entry, I came up with a different approach than I originally had in mind for obstacle avoidance; got it knocked out yesterday with little difficulty, though overall the day still felt unproductive compared to Monday … Continue reading

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Another excellent day of progress!

The wave of awesome I caught yesterday continued, knocked out working prototypes of 4 of the main behavior modules for my current Unity game project today. Selectable works with a custom SelectionManager (which needs a new name, as it’s more … Continue reading

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Prototype underway!

Putting together a prototype of my next game project for the iPhone now. Had two primary work goals for today: getting myself set up to draw sprites in Unity (which isn’t hard, but it’s also a bit against the grain … Continue reading

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The hunt for artists and other things I’ve been putting off

Finally started looking around for artists to collaborate with on my next project. Was hoping to start by finding someone willing to produce the extremely simple assets for the asteroids game, which I will not be making any money from; … Continue reading

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