Category Archives: Uncategorized

Oh dear.

How can it have been that long since I wrote anything here? For shame, Me. Shaaaaaame! This will not stand. Time to get to work. Did you like this? Share it:

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Week of Potatoes

Been rather a long time since I’ve updated my blog here. Ran into a design issue week before last; I ultimately solved it but it robbed me of my momentum – and then Portal 21 came out, so between playing … Continue reading

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Foundation work is never done

After around 7 days of work on the geomys foundation libraries, and an 8th day spent updating the Stockings and then MU projects to use them, and I’m calling it done. Of course, it most certainly isn’t. For one, I’ve … Continue reading

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Initial pass on GFL distribution finished

Welp, my github page now contains usable source for the main geomys foundation library projects, plus module libraries for basic 2d GL rendering, object serialization/deserialization, and very basic audio. The GL and audio modules need a lot of love, but … Continue reading

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MU* nearing version 0.01a….

What the hell is MU*? MU* is the working title of my current project, which is part game, part game engine, and part game editor. It’s working title refers to MUSHes and MUDs, which were the main inspiration for the … Continue reading

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