Category Archives: Programming

Another excellent day of progress!

The wave of awesome I caught yesterday continued, knocked out working prototypes of 4 of the main behavior modules for my current Unity game project today. Selectable works with a custom SelectionManager (which needs a new name, as it’s more … Continue reading

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Prototype underway!

Putting together a prototype of my next game project for the iPhone now. Had two primary work goals for today: getting myself set up to draw sprites in Unity (which isn’t hard, but it’s also a bit against the grain … Continue reading

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The hunt for artists and other things I’ve been putting off

Finally started looking around for artists to collaborate with on my next project. Was hoping to start by finding someone willing to produce the extremely simple assets for the asteroids game, which I will not be making any money from; … Continue reading

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First of the Geomys Foundation Libraries on github

I plan on using some of my own libraries for the upcoming LD at the end of the month, so by the rules I’ve got to share them before then, so others can use them. Wouldn’t want to give myself … Continue reading

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Momentum and Down Time

Didn’t set out to, but after a few hours of struggling to find a grip to get started working yesterday I finally gave in and just let my brain take the day off.  Rest of the night, I just watched … Continue reading

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