Monthly Archives: March 2011

MU* nearing version 0.01a….

What the hell is MU*? MU* is the working title of my current project, which is part game, part game engine, and part game editor. It’s working title refers to MUSHes and MUDs, which were the main inspiration for the … Continue reading

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Momentum and Down Time

Didn’t set out to, but after a few hours of struggling to find a grip to get started working yesterday I finally gave in and just let my brain take the day off.  Rest of the night, I just watched … Continue reading

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The joys of refactorong

Saturday was spent mostly on redesigning the Stockings library. It now differentiates packets and messages; apps using the stocking send messages, which are automatically compiled into packets before sending. This is done by a new Packetize thread, which monitors the … Continue reading

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All code and no media makes me…

Typing this from my iPhone as I near the end of my media fast. Have been without tv and without internet (other than my phone. For emergency exceptions, like google, and web comics) for about 3 weeks now. Once I … Continue reading

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