Tag Archives: unity

Obstacles and Vehicles

After writing the last blog entry, I came up with a different approach than I originally had in mind for obstacle avoidance; got it knocked out yesterday with little difficulty, though overall the day still felt unproductive compared to Monday … Continue reading

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Another excellent day of progress!

The wave of awesome I caught yesterday continued, knocked out working prototypes of 4 of the main behavior modules for my current Unity game project today. Selectable works with a custom SelectionManager (which needs a new name, as it’s more … Continue reading

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Prototype underway!

Putting together a prototype of my next game project for the iPhone now. Had two primary work goals for today: getting myself set up to draw sprites in Unity (which isn’t hard, but it’s also a bit against the grain … Continue reading

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